WIND
2Troop Dragon
ATK:
700
DEF:
800
View:
2777
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
Troop Dragon — Power Evaluation
Final Score: 40 ± 6 · Confidence: Medium
- Intrinsic: 41 · Deck: 40 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Troop Dragon reliably converts into exactly one thing: a Level 2 WIND Dragon body that refunds itself from the Deck when it is destroyed by battle. That is a real but very narrow value loop — it costs no resources, locks nothing, and is safe to run at 3, which keeps its deckbuilding and economy scores moderate. However it does nothing proactively (0 recorded combo appearances, 0% as starter or material), brings no interaction, and is blanked entirely by effect-based removal, so accessibility, combo conversion, and resilience all sit near the bottom. Its 700 ATK / 800 DEF and its Level-2 body are noted but earn no bonus points — the score comes from the self-replacement utility and cheap slot cost, not from stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 38 | A main-deck body you simply draw — no searcher, archetype, or route to it is stated in the evidence, and it never appears as a starter or searched piece (verified). |
| Combo & Conversion | 14 | 0 combo appearances across the recorded sample and no recorded board contribution; it produces one body and nothing more (observed). |
| Resource Economy | 40 | It refunds itself with a Special Summon from the Deck on battle destruction, making it roughly card-neutral, but that refund only fires under one condition (verified). |
| Effect & Interaction | 4 | The text provides no removal, negation, or disruption of any kind against the opponent (verified). |
| Material Utility | 45 | A generic Level 2 WIND Dragon with no summoning restriction is usable as Synchro/Link material, though its 700 ATK/800 DEF body is weak and it must survive to the field first (inferred). |
| Resilience & Flexibility | 18 | The trigger requires destruction by battle, so effect-based removal, banish, or bounce leaves nothing behind and the loop never starts (inferred). |
| Deck-Building Efficiency | 52 | No archetype lock, no cost, no garnet and no combo requirement — sampled decks run a clean 3 copies in the main deck (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 41, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Replaces itself from the Deck when destroyed by battle, functionally refunding the body at no card cost.
- Fully generic: no archetype requirement, no summoning restriction, no lock, no cost.
- Cheap to include and harmless at 3 copies, making it a low-risk filler or tribute-fodder body.
- Level 2 WIND Dragon typing fits low-level Synchro/Link and WIND-attribute material needs.
Weaknesses
- Only triggers on destruction by battle — effect-based removal blanks it completely with no refund.
- 700 ATK loses essentially every battle, so triggering the loop means deliberately ramming it.
- No search support and no proactive effect: it does nothing toward building a board.
- Provides zero disruption, negation, or interaction with the opponent.
Counters / choke points
- Any effect-based removal (destroy, banish, bounce, send) bypasses the battle-destruction trigger.
- Negating the Special Summon, or effects that prevent Special Summoning from the Deck.
- Simply ignoring it — a 700-ATK body with no proactive effect poses no threat and can be played around.
Best use
Self-replacing Level 2 material body / tribute fodder. Decks: Harpie, Dragon tribute/beatdown builds (e.g. Armed Dragon LV5/LV7). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: 'If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.'; It is a Level 2 WIND Dragon Effect Monster with 700 ATK / 800 DEF and no archetype.; It is legal in TCG, OCG, Master Duel, and Duel Links formats.; The effect is a single trigger conditioned on battle destruction, with no cost and no lock.
- Observed: Appears in 3 of the sampled decks, always in the main deck at exactly 3 copies.; Runs in 2 distinct archetypes: Harpie (2 decks, 66.7%) and a no-archetype build (1 deck, 33.3%).; 0 combo appearances: 0% as starter, searched, material, payoff, or end-board piece.; Top co-deck partners are beatdown/tribute pieces: Armed Dragon LV7, Harpie's Pet Dragon, Harpie Lady Sisters, Armed Dragon LV5.
- Inferred: Because the trigger requires battle destruction, effect-based removal bypasses it and no replacement is produced.; Its sampled role reads as tribute fodder / a recurring wall for Level 5-7 Dragon payoffs rather than a combo starter.; With no searcher named in the evidence, accessibility depends purely on drawing it.; Weak 700 ATK means the self-replacement loop usually requires deliberately attacking into a larger monster.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from a 3-deck sample only deck sample is very small (3 decks), so archetype distribution is unlikely to be representative






